— What
am I learning about my new literacy?
Cultural literacy is an incredibly
important part of education and communication. I draw an example from my placement
class. There was a vocabulary question that was fill in the blank and the
student had no idea of what word to fill in because they didn’t understand the
content of the sentence. The sentence needed the student to know what an Ivy
League school was. I am in a sixth grade class and my students are very far
from even thinking about attending a university, let alone Dartmouth or Yale.
Their knowledge of universities is more than likely limited to MSU, U of M, and
whatever school their parents may have attended. Cultural literacy involves
knowing “the basics” of a culture that allows students and people to
communicate effectively. Cultural literacy also allows students to succeed in
the classroom, which is the very reason we teachers are in this business.
—
What
am I learning about my new technology?
I have learned a few things about
Second Life/virtual worlds/OpenSims. First, I learned that my outdated computer
does not have the processing power to run such worlds without crashing. Without
being able to play and see what these virtual worlds were really all about, I turned
to reviews. The reviews on these types of virtual worlds are very consistent in
their content.
There are benefits and downsides to
these virtual worlds. The benefits include: a new place for students to
interact with each other and with the teacher, increased opportunities to
communicate, the ability to choose a new persona, and the ability to create a
world that reflects the vision of the users. These characteristics are
especially beneficial for students who are learning a new language. Language
learners can move and communicate at their own pace and can speak using
academic or conversational language. There can be spaces and times that are
specifically designated for different uses. The chance to interact during many occasions
is why this can be a great tool for a classroom.
The pitfalls of such an open world are
many and varied. Anything is possible in a virtual world. Anything. Avatars can
move from world to world and from a safe learning environment created by a school
to a completely user generated world filled with everything from virtual sex to
virtual rock shows. This is obviously a concern when students are exposed to
this type of material when they are supposed to be using such worlds for
educational purposes.
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